Game Developer Roadmap
The journey of creating virtual worlds, from the first lines of code to 2D & 3D masterpieces.
🎮 Overview: Who is a Game Developer?
A Game Developer is a programmer who specializes in building and developing video games. They turn ideas, graphics, and sound into a complete interactive experience on platforms like PC, console, and mobile.
Roadmap by Stages
Stage 1: Programming & Math Fundamentals 0-6 months
Goal: Build logical thinking and core programming skills
- Choose a Language: Start with C# (for Unity) or C++ (for Unreal Engine).
- Object-Oriented Programming (OOP): Classes, Objects, Inheritance, Polymorphism.
- Data Structures & Algorithms: Arrays, Lists, Vectors, Queues, Stacks.
- Math for Games: Linear Algebra (Vectors, Matrices), Trigonometry.
Stage 2: Getting Started with a Game Engine 6-12 months
Goal: Understand how an engine works and create a simple game (Choose 1)
- Unity: Interface, GameObjects, Components, Prefabs, Scripting (C#).
- Unreal Engine: Interface, Actors, Components, Blueprints, C++.
- Game Loop: Understand `Update()`, `FixedUpdate()`, `Start()`.
- First Project: Remake classic games like Pong, Flappy Bird, Space Invaders.
Stage 3: 2D Game Development 1-1.5 years
Goal: Build a complete 2D game with more complex mechanics
- 2D Physics: Rigidbody, Collider, Forces.
- Character & Controls: Input (keyboard, mouse, touch), Animation (Sprite Sheets).
- User Interface (UI): Canvas, Text, Buttons, Sliders (health bars, scores).
- Game Management: Game State (Menu, Playing, Game Over), save/load game.
Stage 4: Entering the 3D World1.5-2.5 years
Goal: Apply knowledge in a three-dimensional space
- 3D Math: Quaternions (for rotation), 3D Vectors.
- Basic Graphics: Meshes, Materials, Shaders, Lighting.
- Camera Controls: First-person, Third-person.
- 3D Animation: Rigging, Keyframing (understand the concepts).
- 3D Tools: Get familiar with the basics of Blender to create and edit simple models.
Stage 5: Specialization & Optimization 2.5+ years
Goal: Enhance skills to create high-quality games
- Artificial Intelligence (AI): Pathfinding (A*), State Machines, Behavior Trees.
- Networking: Understand client-server, multiplayer game programming.
- Optimization: Profiling, memory management, graphics optimization (draw calls).
- Build & Deploy: Package games for PC, Mobile, Web. (Knowledge of DevOps is a plus).
- Design Patterns: Singleton, Observer, Object Pooling.
🧩 Specialization Paths
Gameplay Programmer
Focuses on programming the core mechanics, logic, and experience of the game.
Graphics Programmer
Specializes in graphics, shaders, rendering, and visual performance optimization.
AI Programmer
Builds intelligent behavior for non-player characters (NPCs). (See AI Engineer roadmap)
UI Programmer
Responsible for programming the user interface, menus, and HUD in the game.
Tools Programmer
Builds support tools for game designers and artists within the game engine.
Network Programmer
Specializes in online gaming, handling synchronization and connections between players.