Programming Engineering Roadmap
Step by step guide to becoming an Android developer.
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1 POINTERS
This chapter introduces pointers, one of the most powerful and core concepts in C++, allowing low-level memory management and data manipulation.
2 STRINGS IN THE STL
Learn how to use the `string` class from the Standard Template Library (STL) to handle text more effectively and safely than traditional C-style strings.
3 VECTORS IN THE STL
Explore `vector`, a flexible and powerful dynamic array data structure in the STL that helps manage collections of data easily.
4 STRUCTURES
Learn to create custom data types using `struct` to group related variables, creating organized data objects.
5 FILES
Master the techniques for reading and writing data to files, including both text and binary files, for persistent storage and retrieval of information.
6 RECURSION
Understand recursion, a programming technique where a function calls itself, and how to apply it to elegantly solve complex problems.