| Phase | Main Topic | Content & Learning Activities | Objectives & Deliverables |
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| 1. Introduction | Introduction to OOP |
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| 2. Core Concepts | Class and Object |
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| 3. Pillars 1 & 2 | Encapsulation & Inheritance |
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| 4. Pillars 3 & 4 | Polymorphism & Abstraction |
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| 5. Advanced | Relationships & Components |
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| 6. Design | SOLID Principles & Design Patterns |
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| 7. Practice | Practical Application |
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Core OOP Mindsets
1. Think in Objects
Shift from a list of procedures to a world of interacting objects. Model real-world entities with their own state (attributes) and behavior (methods).
2. High Cohesion, Low Coupling
Design classes that are focused on a single responsibility (high cohesion) and minimize their dependencies on other classes (low coupling) for more robust and maintainable code.
3. Favor Composition Over Inheritance
Before creating a rigid parent-child hierarchy, consider if building a class by assembling other, simpler classes would lead to a more flexible and reusable design.
4. Program to an Interface, Not an Implementation
Depend on abstractions (interfaces, abstract classes) rather than concrete classes. This makes your system adaptable to future changes and new requirements.