Object-Oriented Programming with C++ Roadmap

Master the principles and techniques of Object-Oriented Programming (OOP) using the C++ language.

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Stage Main Topic Content & Learning Activities Objectives & Deliverables
1 C++ Fundamentals
  • Syntax, Variables, Data Types
  • Operators and Control Flow
  • Functions
  • Pointers and References
  • Solidify the basic C++ knowledge required for OOP.
2 Introduction to OOP
  • Objects and Classes
  • The Four Pillars of OOP
  • Understand the mindset and benefits of OOP.
3 Classes and Objects
  • Defining a Class
  • Access Specifiers (public, private, protected)
  • Constructors and Destructors
  • The 'this' Pointer
  • Create and manage your own objects.
4 Encapsulation
  • Data Hiding
  • Getters and Setters
  • Protect object data from unauthorized access.
5 Inheritance
  • Single Inheritance
  • Types of Inheritance
  • Multiple Inheritance
  • Reuse code by creating new classes from existing ones.
6 Polymorphism
  • Compile-time Polymorphism (Overloading)
  • Run-time Polymorphism (Overriding)
  • Pure Virtual Functions
  • Write more flexible code.
7 Abstraction
  • Abstract Classes
  • Interfaces
  • Hide complex implementation details.
8 Advanced OOP Concepts
  • Friend Functions and Classes
  • Static Members
  • Templates
  • Master advanced OOP techniques.
9 Standard Template Library (STL)
  • Containers (Vector, List, Map...)
  • Iterators
  • Algorithms
  • Effectively use C++'s powerful library.
10 SOLID Principles
  • SRP, OCP, LSP, ISP, DIP
  • Write maintainable, scalable, and understandable code.
11 Design Patterns
  • Introduction
  • Creational, Structural, Behavioral Patterns
  • Apply proven solutions to common design problems.

Core Mindsets for Object-Oriented Programming

1. Think in Abstractions

Focus on "what" an object does, not "how" it does it. Hide complexity and expose only necessary functionality.

2. Model the Real World

View problems in terms of interacting objects. Each object has its own data (attributes) and behavior (methods).

3. Prioritize Encapsulation

Protect an object's data from unauthorized access. Always start with `private` and only open up access when absolutely necessary.

4. Build from Components

Design classes to be single-purpose, self-contained, and reusable. Leverage inheritance and polymorphism to create flexible, maintainable code.