Programming Engineering Roadmap

Detailed content of the core chapters of the Programming Engineering course.

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Chapter Main Topic Detailed Content Objective
1 POINTERS
  • 1.1. Introduction to pointer variables
  • 1.2. Concept of pointers and addresses
  • 1.3. Declaring and initializing pointer variables
  • 1.4. Pointer operators
  • 1.5. Operations on pointers
  • 1.6. Pointers and arrays
  • 1.7. Functions with pointer parameters
  • 1.8. Dynamic memory allocation
  • Understand and use pointers proficiently.
  • Complete 1.9. Exercises.
2 STRING IN STL
  • 2.1. Introduction to the STL library
  • 2.2. The string class
  • 2.3. Some common algorithms
  • Use the string class effectively.
  • Complete 2.4. Exercises.
3 VECTOR IN STL
  • 3.1. The Vector class
  • 3.2. Some common algorithms
  • Use the vector class to manage dynamic arrays.
  • Complete 3.3. Exercises.
4 STRUCTURES
  • 4.1. Concept and definition of structure types
  • 4.2. Declaration and member access
  • 4.3. Passing structures to functions
  • 4.4. Structure pointers
  • 4.5. Some operations on structures
  • Organize complex data using structures.
  • Complete 4.6. Exercises.
5 FILES
  • 5.1. Concept of files
  • 5.2. Declaring and opening files
  • 5.3. Reading/writing text files
  • 5.4. Reading/writing binary files
  • Work with files to store and read data.
  • Complete 5.5. Exercises.
6 RECURSION
  • 6.1. Introduction and recursive algorithms
  • 6.2. Types of recursion
  • 6.3. Advantages and disadvantages of recursion
  • 6.4. Illustrative examples
  • Understand and apply recursion to solve problems.
  • Complete 6.5. Exercises.