Game Development Learning Path
Your comprehensive roadmap to becoming a game developer, from foundational programming to deploying your own games.
Phase |
Main Topic |
Content & Tools |
Product Goal |
1 |
Foundations |
- Learn C++ / C#
- Math for Games
- Data Structures & Algorithms
|
Code a simple text-based adventure or a console-based game like Tic-Tac-Toe. |
2 |
Pick a Game Engine |
- Unreal Engine
- Unity
- Godot
- Learn from scratch with Raylib/SDL
|
Create a "hello world" project in your chosen engine, rendering a simple 2D sprite or 3D cube. |
3 |
Gameplay Programming |
- Game Loop & State Management
- Input Handling
- Physics & Collisions
- Implement Game Mechanics
|
Build a basic playable character that can move and jump in a simple level. |
4 |
Graphics & Audio |
- 2D & 3D Graphics Techniques
- Basic Shader Programming
- UI/UX Design & Programming
- Audio Programming
|
Design a simple main menu and HUD for your character. |
5 |
Artificial Intelligence (AI) |
- Pathfinding
- State Machines
- Behavior Trees
- Advanced AI Patterns
|
Implement a simple enemy AI that follows the player. |
6 |
Networking & Multiplayer |
- Basic Networking Concepts
- State Synchronization
- Lag Compensation Techniques
|
Create a basic chat system between two connected clients. |
7 |
Optimization & Release |
- Performance Profiling
- Memory Management
- Cross-Platform Building
- Release Process
|
Profile your simple game and build it for a target platform (e.g., Windows). |
8 |
Advanced Topics |
- Procedural Content Generation (PCG)
- Tool Programming
- Learn Game Design Principles
- LiveOps & Analytics
|
Experiment with generating a simple maze or terrain procedurally. |