Game Development Learning Path

Your comprehensive roadmap to becoming a game developer, from foundational programming to deploying your own games.

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Phase Main Topic Content & Tools Product Goal
1 Foundations
  • Learn C++ / C#
  • Math for Games
  • Data Structures & Algorithms
Code a simple text-based adventure or a console-based game like Tic-Tac-Toe.
2 Pick a Game Engine
  • Unreal Engine
  • Unity
  • Godot
  • Learn from scratch with Raylib/SDL
Create a "hello world" project in your chosen engine, rendering a simple 2D sprite or 3D cube.
3 Gameplay Programming
  • Game Loop & State Management
  • Input Handling
  • Physics & Collisions
  • Implement Game Mechanics
Build a basic playable character that can move and jump in a simple level.
4 Graphics & Audio
  • 2D & 3D Graphics Techniques
  • Basic Shader Programming
  • UI/UX Design & Programming
  • Audio Programming
Design a simple main menu and HUD for your character.
5 Artificial Intelligence (AI)
  • Pathfinding
  • State Machines
  • Behavior Trees
  • Advanced AI Patterns
Implement a simple enemy AI that follows the player.
6 Networking & Multiplayer
  • Basic Networking Concepts
  • State Synchronization
  • Lag Compensation Techniques
Create a basic chat system between two connected clients.
7 Optimization & Release
  • Performance Profiling
  • Memory Management
  • Cross-Platform Building
  • Release Process
Profile your simple game and build it for a target platform (e.g., Windows).
8 Advanced Topics
  • Procedural Content Generation (PCG)
  • Tool Programming
  • Learn Game Design Principles
  • LiveOps & Analytics
Experiment with generating a simple maze or terrain procedurally.