| Phase | Main Topic | Content & Tools | Product Goal |
|---|---|---|---|
| 1 | Foundations |
|
Code a simple text-based adventure or a console-based game like Tic-Tac-Toe. |
| 2 | Pick a Game Engine |
|
Create a "hello world" project in your chosen engine, rendering a simple 2D sprite or 3D cube. |
| 3 | Gameplay Programming |
|
Build a basic playable character that can move and jump in a simple level. |
| 4 | Graphics & Audio |
|
Design a simple main menu and HUD for your character. |
| 5 | Artificial Intelligence (AI) |
|
Implement a simple enemy AI that follows the player. |
| 6 | Networking & Multiplayer |
|
Create a basic chat system between two connected clients. |
| 7 | Optimization & Release |
|
Profile your simple game and build it for a target platform (e.g., Windows). |
| 8 | Advanced Topics |
|
Experiment with generating a simple maze or terrain procedurally. |
Core Mindsets for Game Developers
1. Fun is the Feature
Before graphics, story, or features, ask: "Is it fun?" Prototype and test the core gameplay loop relentlessly. If the core isn't fun, nothing else matters.
2. Iterate Relentlessly
Your first idea is rarely the best. Build, play, test, and break your game constantly. Small, frequent improvements lead to a great final product.
3. Finish What You Start
A small, polished, finished game is infinitely more valuable than a sprawling, unfinished masterpiece. Master the art of managing scope.
4. Be a Player and a Critic
Play a wide variety of games. Deconstruct their mechanics, understand their design choices, and learn from both their successes and their failures.