Project Euler Conquest Path

A structured roadmap to solve challenging mathematical and programming problems from Project Euler.

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Phase Main Topic Content (Typical Problems) Goal
1 Warm-up & Familiarization (1-25)
  • Problem 1, 2, 3, 5, 10
Get familiar with the platform, solve simple problems.
2 Basic Number Theory (26-50)
  • Problem 27, 31, 35, 41, 48
Master basic concepts of prime numbers and modular arithmetic.
3 Combinatorics & Probability (51-75)
  • Problem 53, 65, 71, 72
Apply basic counting principles and probability.
4 Advanced Number Theory (76-100)
  • Problem 76, 81, 87, 97, 100
Solve more complex problems related to number theory.
5 Algorithms & Data Structures (101-125)
  • Problem 102, 107, 112, 119
Use basic algorithms and data structures.
6 Cryptography & Congruence (126-150)
  • Problem 129, 132, 134, 145
Delve deeper into congruence concepts and applications.
7 Geometry & Pathfinding
  • Problem 153, 162, 82
Solve geometry and pathfinding problems.
8 Advanced Combinatorics (176-200)
  • Problem 179, 187, 191, 200
Master complex combinatorics and counting techniques.
9 Game Theory
  • Problem 301, 299, 238
Understand and apply basic principles of game theory.
10 Large Number Handling
  • Problem 20, 25, 55, 56
Work efficiently with numbers exceeding standard data type limits.
11 Optimization & Search
  • Problem 114, 115, 103, 166
Develop efficient search and optimization algorithms.
12 Peak Challenges (201+)
  • Problem 205, 206, 357, 203
Solve the hardest problems requiring a combination of multiple techniques.