| Phase | Key Area | Technologies & Concepts | Objective |
|---|---|---|---|
| 1. Graphics & Interaction Fundamentals | Computer Graphics & Programming |
|
Build skills to create, render, and manipulate 3D objects in a real-time environment. |
| 2. Core VR/AR Development | SDKs & XR Platforms |
|
Create basic interactive VR/AR experiences, understanding the differences between hardware platforms. |
| 3. Optimization & User Experience | Performance & Experience Design (UX) |
|
Enhance the quality of the experience, ensuring the application runs smoothly, intuitively, and comfortably for the user. |
| 4. AI & Computer Vision Integration | AI & Environmental Awareness |
|
Create intelligent VR/AR applications capable of understanding and interacting with the environment and user naturally. |
| 5. Social & Virtual Worlds (Metaverse) | Multi-user Networking & WebXR |
|
Build shared, persistent virtual spaces where multiple users can interact with each other in real-time. |
| 6. Future Interfaces & Ethics | Brain-Computer Interfaces & Social Impact |
|
Research next-generation interaction methods and consider the ethical and social impacts of the technology. |
Core Mindset
1. 3D Spatial Thinking
The ability to think, design, and solve problems in three-dimensional space is fundamental. Everything is no longer on a 2D plane.
2. User Experience First (UX First)
Comfort, intuitiveness, and immersion are paramount. A bad experience can cause physical discomfort.
3. Continuous Optimization
Performance is king. A stable frame rate and low latency are critical factors for the success of a VR/AR application.
4. World Building & Storytelling
Technology is just a tool. The real power lies in creating believable worlds and compelling stories for users to explore.