L? trnh Th?c t? ?o (VR) & Th?c t? t?ng c??ng (AR)

Hnh trnh xy d?ng cc th? gi?i k? thu?t s? v tch h?p chng vo th?c t?i c?a chng ta.

Trở về lộ trình
Giai ?o?n L?nh v?c Chnh Cng ngh? & Khi ni?m M?c tiu
1. N?n t?ng ?? h?a & T??ng tc ?? h?a My tnh & L?p trnh
  • M hnh 3D: Blender, Maya, ZBrush
  • Game Engine: Unity (C#), Unreal Engine (C++)
  • Ton h?c: ??i s? tuy?n tnh, Vectors, Quaternions
Xy d?ng k? n?ng t?o, hi?n th? v ?i?u khi?n cc ??i t??ng 3D trong m?t mi tr??ng th?i gian th?c.
2. Pht tri?n VR/AR C?t li SDK & N?n t?ng XR
  • VR SDK: Oculus Integration, SteamVR, OpenXR
  • AR SDK: ARKit (Apple), ARCore (Google), Vuforia
  • Khi ni?m: 6DoF vs 3DoF Tracking, Giao di?n ng??i dng khng gian (Spatial UI)
T?o ra cc tr?i nghi?m VR/AR t??ng tc c? b?n, hi?u r s? khc bi?t gi?a cc n?n t?ng ph?n c?ng.
3. T?i ?u ha & Tr?i nghi?m Ng??i dng Hi?u su?t & Thi?t k? Tr?i nghi?m (UX)
  • T?i ?u ha: Render Pipelines, Baking, LODs, Profiling
  • Thi?t k?: m thanh khng gian (Spatial Audio), T??ng tc d?a trn tay (Hand Tracking), Gi?m say chuy?n ??ng
  • HCI: T??ng tc Ng??i-My trong khng gian 3D
Nng cao ch?t l??ng tr?i nghi?m, ??m b?o ?ng d?ng ch?y m??t m, tr?c quan v tho?i mi cho ng??i dng.
4. Tch h?p AI & Th? gic My tnh AI & Nh?n th?c Mi tr??ng
  • Th? gic My tnh: SLAM, Nh?n d?ng ??i t??ng, Semantic Segmentation
  • AI: H?c my cho t??ng tc, NPC thng minh, ?i?u khi?n b?ng gi?ng ni
  • Cng c?: OpenCV, TensorFlow, PyTorch
T?o ra cc ?ng d?ng VR/AR thng minh, c kh? n?ng hi?u v t??ng tc v?i mi tr??ng v ng??i dng m?t cch t? nhin.
5. M?ng x h?i & Th? gi?i ?o (Metaverse) M?ng ?a ng??i dng & WebXR
  • M?ng: Photon, Mirror, Netcode for Entities
  • Metaverse: Avatars, Kinh t? ?o, S? ki?n tr?c ti?p
  • Web: WebXR, Three.js, Babylon.js
Xy d?ng cc khng gian ?o chia s?, b?n v?ng, n?i nhi?u ng??i dng c th? t??ng tc v?i nhau trong th?i gian th?c.
6. T??ng lai Giao di?n & ??o ??c Giao di?n No-My & Tc ??ng X h?i
  • T??ng lai: Giao di?n No-My (BCI), Haptics nng cao, AR Cloud
  • Khi ni?m: B?n sao s? (Digital Twins), ?i?n ton khng gian (Spatial Computing)
  • ??o ??c: Quy?n ring t?, S? h?u d? li?u, Tc ??ng tm l
Nghin c?u cc ph??ng th?c t??ng tc th? h? ti?p theo v xem xt cc tc ??ng ??o ??c, x h?i c?a cng ngh?.

T? Duy C?t Li

1. T? duy Khng gian 3D

Kh? n?ng suy ngh?, thi?t k? v gi?i quy?t v?n ?? trong khng gian ba chi?u l n?n t?ng. M?i th? khng cn l m?t ph?ng 2D.

2. ?u tin Tr?i nghi?m Ng??i dng (UX First)

S? tho?i mi, tnh tr?c quan v c?m gic ??m chm l t?i quan tr?ng. M?t tr?i nghi?m t?i c th? gy kh ch?u v? th? ch?t.

3. T?i ?u ha Lin t?c

Hi?u su?t l vua. T?c ?? khung hnh ?n ??nh v ?? tr? th?p l y?u t? quy?t ??nh s? thnh cng c?a m?t ?ng d?ng VR/AR.

4. Xy d?ng Th? gi?i & K? chuy?n

Cng ngh? ch? l cng c?. S?c m?nh th?c s? n?m ? vi?c t?o ra nh?ng th? gi?i ?ng tin v nh?ng cu chuy?n h?p d?n ?? ng??i dng khm ph.